Recruitment now open · Ages 8–12

Where curious kids think like engineers.

Weekly missions, build challenges and story-driven problems. Your child grows real problem-solving, creativity and STEM thinking — without it ever feeling like a worksheet.

🚀 Start free entrance exam
7 daysFree to start
15 minPer mission
8–12Recommended ages
🪐
🤖
📡
⚙️
🧪
+120 XP earned
🎂Built for ages 8–12 💳No card needed to start 🖨️Print-and-play, away from the screen 🔁Build, test, improve — every mission 📅A new mission every week 🚪Cancel a membership any time
Mission Briefing

How the Academy Works

Four steps from curious kid to confident young engineer.

🎯
Step 1

Take the free entrance exam

A 7-day mission trail that shows how your child thinks, builds and solves.

🎓
Step 2

Graduate as an Academy recruit

Earn a graduation certificate and printable badges — the adventure officially begins.

🏗️
Step 3

Take on build challenges

Print a project pack, build it on the kitchen table, then test whether the design holds up.

🎖️
Step 4

Join Academy headquarters

Unlock weekly missions, XP, skill trees and a brand-new story every month.

Choose a Path

Our Programs

Start free, then follow the adventure as far as your recruit wants to go.

Project packs Coming soon
🏗️

Build challenge packs

Printable · indicative price from $9 per pack

Print the pack, raid the recycling bin, then build and stress-test a real design at home.

Bridge Builder Mars Base Power Robot Factory Rescue Drone Water Filter
Coming soon

Leave your email and we'll tell you when packs are ready.

Membership Coming soon
🎓

Academy membership

Monthly · cancel anytime
  • New weekly missions + XP
  • Skill tree & student dashboard
  • Challenges & friendly leaderboards
  • Certificates & monthly parent reports
  • A brand-new story arc every month
Coming soon

Leave your email and we'll tell you when doors open.

No sign-up needed

Try a mission right now

This is the shape of every challenge: a real problem, a few plausible answers, and an explanation of the thinking behind it.

How a mission works

There's no time limit and no penalty for a wrong turn. Kids pick an answer, find out why it does or doesn't hold up, then carry that reasoning into the next one.

SAMPLE XP EARNED
0 XP
Inside HQ

A dashboard kids actually want to open

Every mission, badge and rank lives in one command centre your recruit checks in on.

Sample view — example recruit, example data
🧑‍🚀
Recruit Mia T.
RANK · INVENTOR
XP Progress2,340 / 3,000
Badges Earned
🔧
🧠
🚀
🏗️
⚡
🔬
🔒
🔒
Skill Tree
🧠
Logical Reasoning
🏗️
Structural Design
🎨
Creative Problem Solving
🧭
Systems Thinking
Mission History
✓
Robot Factory Rebuild
+80
✓
Bridge Load Test
+60
✓
Mars Base Power Cut
+95
Leaderboard
1Jordan K.3,120
2Mia T. (you)2,340
3Ade O.2,110
4Priya S.1,980
For Parents

Screen time you don't have to feel guilty about

Every mission is built around one goal: real engineering thinking, disguised as an adventure.

🧠

Critical thinking

Missions reward reasoning through a problem, not guessing the right answer.

🏗️

Engineering mindset

Kids learn to prototype, test and improve — the same loop real engineers use.

🎨

Creativity

Open-ended challenges have more than one right answer, so imagination is rewarded.

🧩

Problem solving

Multi-step challenges build patience and step-by-step thinking under a bit of friendly pressure.

📱

Purposeful screen time

Short, structured sessions that end in a print-and-play activity away from the screen.

💪

Confidence

Visible XP, badges and rank-ups give kids proof of their own progress every week.

Before you start

Questions parents ask first

Straight answers, so you know exactly what you're signing your recruit up for.

Most missions are designed for a child aged 8–12 to run solo, start to finish. Build challenge packs need an adult for scissors, tape and the occasional "is this safe" call — but the thinking is entirely theirs. You'll get a short parent note with each mission telling you where kids usually get stuck and what a good hint sounds like.

Around 15 minutes for a weekly mission. Build challenge packs run longer — usually 45 to 90 minutes, depending on how far your child takes the design and how many times they rebuild it. Nothing expires, so a mission can be paused and picked up later in the week.

Yes. Seven days of daily missions, the XP tracker, the graduation certificate and the printable badges cost nothing and need no card details. At the end you'll get a summary of how your child approached the problems, and an invitation to keep going — which you're free to ignore.

Neither. The assessment places your child at a starting level so the first missions land at the right difficulty — nothing more. It isn't an IQ score, it isn't diagnostic, and it doesn't go on any record. Levels move as kids work through missions, which is the whole point.

The mission brief is on screen; the work usually isn't. Most challenges end with something to sketch, build or test on the kitchen table, and every project pack is print-and-play. A typical week is a few minutes of screen and an hour of hands-on building.

The membership and project packs aren't open yet. When they are, the membership will be cancellable from your account page at any time, and you'll keep everything already unlocked. Project packs will be one-off purchases you own outright, with no subscription attached.

Recruitment Open

Ready to see how your child thinks?

Start with the free thinking assessment — 8 challenges, about 5 minutes. No card, no pressure, just a starting point for the adventure.

🚀 Start free entrance exam