Weekly missions, build challenges and story-driven problems. Your child grows real problem-solving, creativity and STEM thinking — without it ever feeling like a worksheet.
Four steps from curious kid to confident young engineer.
A 7-day mission trail that shows how your child thinks, builds and solves.
Earn a graduation certificate and printable badges — the adventure officially begins.
Print a project pack, build it on the kitchen table, then test whether the design holds up.
Unlock weekly missions, XP, skill trees and a brand-new story every month.
Start free, then follow the adventure as far as your recruit wants to go.
Print the pack, raid the recycling bin, then build and stress-test a real design at home.
Leave your email and we'll tell you when packs are ready.
Leave your email and we'll tell you when doors open.
This is the shape of every challenge: a real problem, a few plausible answers, and an explanation of the thinking behind it.
There's no time limit and no penalty for a wrong turn. Kids pick an answer, find out why it does or doesn't hold up, then carry that reasoning into the next one.
Every mission, badge and rank lives in one command centre your recruit checks in on.
Every mission is built around one goal: real engineering thinking, disguised as an adventure.
Missions reward reasoning through a problem, not guessing the right answer.
Kids learn to prototype, test and improve — the same loop real engineers use.
Open-ended challenges have more than one right answer, so imagination is rewarded.
Multi-step challenges build patience and step-by-step thinking under a bit of friendly pressure.
Short, structured sessions that end in a print-and-play activity away from the screen.
Visible XP, badges and rank-ups give kids proof of their own progress every week.
Straight answers, so you know exactly what you're signing your recruit up for.
Most missions are designed for a child aged 8–12 to run solo, start to finish. Build challenge packs need an adult for scissors, tape and the occasional "is this safe" call — but the thinking is entirely theirs. You'll get a short parent note with each mission telling you where kids usually get stuck and what a good hint sounds like.
Around 15 minutes for a weekly mission. Build challenge packs run longer — usually 45 to 90 minutes, depending on how far your child takes the design and how many times they rebuild it. Nothing expires, so a mission can be paused and picked up later in the week.
Yes. Seven days of daily missions, the XP tracker, the graduation certificate and the printable badges cost nothing and need no card details. At the end you'll get a summary of how your child approached the problems, and an invitation to keep going — which you're free to ignore.
Neither. The assessment places your child at a starting level so the first missions land at the right difficulty — nothing more. It isn't an IQ score, it isn't diagnostic, and it doesn't go on any record. Levels move as kids work through missions, which is the whole point.
The mission brief is on screen; the work usually isn't. Most challenges end with something to sketch, build or test on the kitchen table, and every project pack is print-and-play. A typical week is a few minutes of screen and an hour of hands-on building.
The membership and project packs aren't open yet. When they are, the membership will be cancellable from your account page at any time, and you'll keep everything already unlocked. Project packs will be one-off purchases you own outright, with no subscription attached.
Start with the free thinking assessment — 8 challenges, about 5 minutes. No card, no pressure, just a starting point for the adventure.